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Indistinguishable Main Character, A Common Marketing Mistake – Redesigning Inevitable

We’ve noticed that particular successful indy titles like Braid, Meatboy, Limbo, Fez, Binding of Isaac, all have very unique characters. We also had to realize that our game character looks like everybody else’s: a redesign was inevitable. Apparently many casual game artists/designers fail to make their characters distinguishable. We hope this case studies makes you realize this mistake earlier…

 

Code Generation in Gamedev: Tutorial with TileMapEditor as Example

For the development of Rope the Frog, we wanted to use an existing editor for level design. Existing tool usually means that you have to integrate a proprietary file format. In our case we chose TileMapEditor from mapeditor.org which produces an XML-based dialect. Somehow, our game had to learn to understand this XML format to actually draw…

 

New “Rope the Frog” Trailer, A MakingOf

We just published the new trailer for our Android grame “Rope the Frog”. This was tougher than we originally thought. We want to share our experiences; maybe it will help someone with similar problems. But first things first; here is the new shiny trailer: Capturing Gameplay “Rope the Frog” is an Android game designed for…

 

What We Learned from Your Feedback – Five Rules of Tutorial Design

We are currently working on a heavily modified version of Rope the Frog. The first version has been on Google Play for a few weeks now and we learned a lot from user feedback (thanks guys) and have identified a series of weak points. While people love the Frogger, the general idea, the graphics, and…

 
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